1. Overview and Acceptance
I am Lynniia, the artist behind this site, and I do business under the name Lynniia.
By requesting a commission, placing an order, paying an invoice, or continuing with a project, you agree to these Terms of Service.
If you do not agree, please do not commission me or submit payment.
These terms apply to all commission types unless a written agreement, proposal, invoice, or addendum states otherwise.
Terms may be updated over time. Active projects follow the version in effect when the invoice or written proposal was issued unless both parties agree in writing to a later version.
2. Client Usage and Credit
Unless I grant a commercial license or written transfer, delivered artwork is for personal, non-profit use only.
You may post commissioned work publicly when proper credit is clearly included and the work is presented in a way that does not misrepresent authorship.
- Do not remove signatures or watermarks without permission.
- Do not claim the artwork as your own creation or imply that you drew it.
- Do not train, feed, or upload artwork to AI generation systems, datasets, or NFT platforms.
- Do not edit, trace, recolor, crop, or modify artwork without prior approval.
- Do not redistribute the artwork as a standalone product or use it in external projects without permission.
3. Artist Rights and Portfolio Use
Unless I agree to a privacy request or non-disclosure agreement in writing before production begins, I may display finished work for my portfolio, social media, store listings, process showcases, or other promotional use.
I may decline any commission request that is out of scope, unsafe, abusive, illegal, or otherwise not a fit.
I retain all copyright and other intellectual property rights to the artwork unless a written transfer agreement says otherwise.
I may sign and watermark delivered work and may use a full-resolution or lower-resolution copy for self-promotion unless the project is private.
4. Commercial Licensing
Commercial rights are not automatic. If your project involves monetization, resale, brand use, or public promotion tied to income, we need to agree on a commercial license before work starts.
License scope, duration, territory, platforms, and pricing are defined in the proposal or invoice and should be read carefully before payment.
- Level 1: social promotion assets, banners, overlays, panels, and channel visuals require an added fee.
- Level 2: monetized content, Patreon content, business branding, or personal site use require expanded licensing.
- Level 3: resale, merchandise, reproduced products, or mass distribution require a separate high-tier license.
- Gifted artwork is not commercial by default unless the artist says so in writing.
5. Emotes and Platform Assets
Emotes and similar platform assets are for personal use unless I agree to a different license in writing.
When credit is required, please show it in the platform-specific location where the asset is used, including linked attribution where possible.
If attribution is not possible on a platform, tell me in advance so we can discuss a workable credit arrangement.
- Use only on the platforms or channels agreed in the commission.
- Do not resell emotes or use them as a standalone commercial product unless approved.
- Do not remove attribution requirements that were part of the agreement.
6. Design and Character Commissions
Design commissions may include characters, vtubers, adoptables, logos, or other custom assets.
Credits to me are required when the design is posted or used on another platform unless a separate written agreement says otherwise.
You may not claim the design as your own creation.
- If you resell a vtuber, adoptable, or design, the resale price must not exceed the amount you paid unless I approve otherwise in writing.
- The next owner must agree to these Terms of Service before receiving the design.
- If ownership changes, please tell me who the new owner is so attribution and records stay accurate.
7. Commission Process and Communication
Please provide concise instructions and enough reference material to make the request clear before work begins.
Please send emails, private messages, and comments in English or Dutch unless we agree otherwise.
I may make reasonable changes to better fit the request unless you specifically say a detail must remain exact.
If the request is highly detailed or unusually complex, a complexity fee may apply before or during the quote stage.
Harassment, threats, repeated pressure, or abusive messages are grounds for cancellation and refusal of future work.
- I can decline deadlines that are too short to complete the work properly.
- I may ask clarifying questions before accepting or starting the project.
- I am only responsible for the details that were actually provided and confirmed in the order.
8. Payments and Invoicing
I will initiate payment and invoice requests to avoid accidental transactions.
Please do not send payment until I have confirmed that the commission can be accepted and requested payment.
Payment terms are listed per commission and may be full upfront, milestone-based, or deposit plus balance depending on the project.
You are responsible for currency conversion and any bank or platform-side complications on your end.
- If payment is not made within 3 days after invoice placement, the commission may be cancelled.
- Repeated failure to pay after placing orders may result in blacklisting from future commissions.
- I am not responsible for client-side payment mistakes.
9. Refunds and Cancellations
Refunds depend on the stage of the project and the amount of work already completed.
If you cancel after work has started, any refund may be reduced by completed work and unavoidable fees.
If I cancel the project, you will receive a refund for the unfinished portion of the work, including any reversible fees where appropriate.
If there is a payment plan and you back out after work has begun, the first deposit may be non-refundable.
- If you request a refund because of an error, the fee structure and transaction costs may reduce the reimbursable amount.
- If I cancel for any reason unrelated to completed work, the refund will be handled fairly and promptly.
- Refund decisions should be confirmed in writing.
10. Timelines, Queue, and Revisions
Turnaround depends on queue position, complexity, workload, and health capacity.
I may take up to 3 weeks to begin a project and additional time to complete it depending on scope.
I will usually provide at least one sketch-stage WIP and may request feedback checkpoints as work progresses.
Major revisions are limited to the sketch phase. After that, changes may be restricted or may require an additional fee.
- If no target date was discussed, reminders should wait until the agreed buffer period has passed.
- Missed feedback windows can delay delivery dates.
- I will try to notify you about meaningful delays when possible, but no deadline is guaranteed unless written in a separate agreement.
11. Final Product and File Retention
Final files will be delivered in agreed formats, usually digitally unless otherwise agreed in writing.
You are responsible for saving the files and keeping backups once delivery is complete.
I may keep files for a limited time for archival purposes, but permanent storage is not guaranteed.
There may be small differences between sample images and the final illustration, and my style cannot be altered beyond reasonable commission boundaries.
- I may remove old public project posts or portfolio entries at any time.
- If a public version exists, you should maintain your own copy for personal use.
- Feedback on the final result is welcome if it is respectful and constructive.
12. Privacy, NDA, and Contact
If you want your request to remain private, that must be stated before the order is accepted.
A privacy request may restrict WIPs, streaming, and public progress posts, and a fee may apply depending on the project.
Please send questions about these terms before payment so expectations are clear.
Contact email: contact@lynniia.com
By continuing with a commission, both of us agree to resolve issues in good faith before escalation.